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<TITLE>Magic-8.3 Command Reference</TITLE>
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<H2>save</H2>
<HR>
Save the layer colormap to a file.
<HR>

<H3>Usage:</H3>
   <BLOCKQUOTE>
      <B>save</B> [<I>techStyle displayStyle monitorType</I>] <BR><BR>
      <BLOCKQUOTE>
         where <I>techStyle</I> is the type of "dstyle" file requested
	 by the technology (normally "mos"), <I>displayStyle</I> is
	 the type of display (normally NULL, but when specified should
	 be "24bit", "8bit", or "OpenGL" to match the type of display),
	 and <I>monitorType</I> is typically "std".
      </BLOCKQUOTE>
   </BLOCKQUOTE>

<H3>Summary:</H3>
   <BLOCKQUOTE>
      The <B>save</B> command saves the contents of the color map
      in a file that can be retrieved with the color window
      <B>load</B> command.  This file is saved in the current working
      directory and has the format
      <BLOCKQUOTE>
	 <I>techStyle</I><B>.</B><I>displayStyle</I><B>.</B><I>monType</I><B>.cmap</B>
      </BLOCKQUOTE>
      Without arguments, the default colormap filename varies according
      to the display type, but is normally one of:
      <BLOCKQUOTE>
	 <B>mos.24bit.std.cmap</B> for 24- and 32-bit display visuals<BR>
	 <B>mos.7bit.std.cmap</B> for 8-bit display visuals<BR>
	 <B>mos.OpenGL.std.cmap</B> for OpenGL displays<BR>
      </BLOCKQUOTE>

      Note that for the colormap to be read by <B>magic</B> on startup,
      the filename format above <I>must</I> be adhered to.
   </BLOCKQUOTE>

<H3>Implementation Notes:</H3>
   <BLOCKQUOTE>
      <B>save</B> is implemented as a built-in <B>color</B>
	window command in <B>magic</B>.  It can only be invoked from
	a window created with the <B>specialopen color</B> command.
   </BLOCKQUOTE>

<H3>See Also:</H3>
   <BLOCKQUOTE>
      <A HREF=load.html><B>load</B></A> <BR>
   </BLOCKQUOTE>

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<P><I>Last updated:</I> October, 2004<P>
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